How Do You Get Into The Waterfall In Dungeon Link’S Awakening?

The Waterfall is a location from The Legend of Zelda: Link’s Awakening.

Located in Tal Tal Heights, the Waterfall blocks entry to Angler’s Tunnel.

Once Link has defeated the Lanmola in Yarna Desert and has obtained the Angler Key, however, he can use it to stop the flow of the Waterfall..

As soon as you leave, you’ll see a series of pits surrounding a Heart Piece. Using Roc’s Feather, now only can you grab this Heart Piece, but you can then also leap north, taking you to Tal Tal Heights. As soon as you arrive in this area, turn right, and enter the cave with the skull outside.

Angler’s Tunnel is the fourth dungeon in Zelda: Link’s Awakening, found once you have fully explored Animal Village and Yarna Desert. Along the way you’ll get the next key item on your quest – the Flippers – allowing you to explore deep water areas.

There is no way of resetting dungeons, much like there no way of using keys on the wrong door. All the dungeons were designed in a way, where you can’t do wrong. Just keep looking for another key. If you tell us where you’re stuck in the dungeon, we can give you a hint at what to look at.

Link’s Awakening was one of the first Zelda games to offer in-game hints, courtesy of Grandpa Ulrira and the telephone booths. If you’re ever feeling stuck, simply seek out the nearest telephone booth, then give Ulrira a call.

Tal Tal HeightsAfter Animal Village, Marin can be found on a broken bridge outside of Tal Tal Heights in Link’s Awakening.

Where do I take the ghost in Zelda?

You might hear the ghost mention that they need to be taken to a certain house near the bay. The bay that the ghost refers to is Martha’s Bay, and there’s a tiny rundown house just west of Martha’s Bay, right near the point where the bay meets Toronbo Shores. Enter the house, and the ghost will roam around for a bit.

Where do you get the mermaid necklace in Zelda?

! L-l-lucky!” The Mermaid’s Necklace, referred to in-game simply as Necklace, is an item featured in Link’s Awakening as part of the fourteen-item Trading Sequence. Link obtains the Necklace by approaching the Fisherman Under the Bridge in Martha’s Bay with Fishing Hook in hand.

Can you give me some vittles Zelda?

Where to trade the Pineapple in Link’s Awakening. In Tal Tal Heights in the north of the map, you can enter a cave just to the left of where you drop down to the Angler’s Maw dungeon. At the top of the cliff you’ll find Paphal who wants some “vittles” – in other words, a Pineapple. Doing so gives you Hibiscus in return …

They are completely invulnerable to the sword, so the easiest way to defeat them is knocking them down into pits. They can be stunned by bombs. Vires are rare creatures that appear in only Turtle Rock. They swoop down at you or fly around shooting fireballs, which can be blocked with a sword swipe.

How do I get to anglers dungeon?

Use the angler key on the key hole and the Angler’s Tunnel appears. Now head up the mountain path to the right of the Wind Fish and move the rocks out of the way to enter the cave. Near the end of the cave, use the Pegasus boots on the green rocks and get to the other cave exit.

How do you get to the mountain waterfall in Zelda?

Using the Angler Key to reveal the Angler’s Tunnel Entrance Go now to the mountain waterfall! A leap from the top and you will reach your goal! The mountain area in question is in the north-east of the map.

The Pink Ghost is a task you’re given in Zelda: Link’s Awakening, following the fourth Angler’s Tunnel dungeon. It involves finding the Pink Ghost House location, followed by the grave with flowers. Doing so helps you on your way to the next challenge – the Catfish’s Maw.

Where is the waterfall in Zelda?

Death MountainThe Waterfall is a location from The Legend of Zelda. It is first depicted on the game’s title screen, along with the game’s title. Link can find the Tektite-infested Waterfall at the center of Death Mountain, near the Lost Hills.

How do I get the nightmare key?

To get the Nightmare key in Bottle Grotto, the second dungeon in Zelda Link’s Awakening, you have to find your way to a room with three specific enemies: an imprisoned Pols’ Voice (the bunny-like creature), a Shrouded Stalfos (the skellington with the robe that looks like the Grim Reaper), and a Keese (aka a bat).